unreal.ConsumeMouseWheel
¶
- class unreal.ConsumeMouseWheel¶
Bases:
unreal.EnumBase
Used to determine how we should handle mouse wheel input events when someone scrolls.
C++ Source:
Module: SlateCore
File: SlateTypes.h
- ALWAYS¶
Always consume mouse wheel event even if we don’t scroll at all.
- Type
1
- NEVER¶
Never consume the mouse wheel
- Type
2
- WHEN_SCROLLING_POSSIBLE¶
Only consume the mouse wheel event when we actually scroll some amount.
- Type
0