unreal.ConstraintTarget¶
- class unreal.ConstraintTarget(filter: TransformFilter = Ellipsis)¶
Bases:
StructBaseConstraint Target
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_TransformConstraint.h
Editor Properties: (see get_editor_property/set_editor_property)
filter(TransformFilter): [Read-Only]maintain_offset(bool): [Read-Write]transform(Transform): [Read-Write]weight(float): [Read-Write]
- property filter: TransformFilter¶
[Read-Only]
- Type: