unreal.ConstraintInterpType¶
- class unreal.ConstraintInterpType¶
Bases:
EnumBaseOptions for interpolating rotations
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_TransformConstraint.h
- AVERAGE: ConstraintInterpType = Ellipsis¶
Weighted Average of Quaternions by their X,Y,Z,W values, The Shortest Route is Respected. The Order of Parents Doesn’t Matter
- Type:
0
- SHORTEST: ConstraintInterpType = Ellipsis¶
Perform Quaternion Slerp in Sequence, Different Orders of Parents can Produce Different Results
- Type:
1