unreal.ConstraintDescription
¶
- class unreal.ConstraintDescription(translation: bool = False, rotation: bool = False, scale: bool = False, parent: bool = False, translation_axes: FilterOptionPerAxis = Ellipsis, rotation_axes: FilterOptionPerAxis = Ellipsis, scale_axes: FilterOptionPerAxis = Ellipsis)¶
Bases:
StructBase
A description of how to apply a simple transform constraint
C++ Source:
Module: AnimationCore
File: Constraint.h
Editor Properties: (see get_editor_property/set_editor_property)
parent
(bool): [Read-Write] this does composed transform - where as individual will accumulate per componentrotation
(bool): [Read-Write]rotation_axes
(FilterOptionPerAxis): [Read-Write]scale
(bool): [Read-Write]scale_axes
(FilterOptionPerAxis): [Read-Write]translation
(bool): [Read-Write]translation_axes
(FilterOptionPerAxis): [Read-Write]
- property parent: bool¶
[Read-Write] this does composed transform - where as individual will accumulate per component
- Type:
(bool)
- property rotation_axes: FilterOptionPerAxis¶
[Read-Write]
- Type:
- property scale_axes: FilterOptionPerAxis¶
[Read-Write]
- Type:
- property translation_axes: FilterOptionPerAxis¶
[Read-Write]
- Type: