unreal.ConstraintDescription¶
- class unreal.ConstraintDescription(translation: bool = False, rotation: bool = False, scale: bool = False, parent: bool = False, translation_axes: FilterOptionPerAxis = Ellipsis, rotation_axes: FilterOptionPerAxis = Ellipsis, scale_axes: FilterOptionPerAxis = Ellipsis)¶
Bases:
StructBaseA description of how to apply a simple transform constraint
C++ Source:
Module: AnimationCore
File: Constraint.h
Editor Properties: (see get_editor_property/set_editor_property)
parent(bool): [Read-Write] Parent: this does composed transform - where as individual will accumulate per componentrotation(bool): [Read-Write] Rotationrotation_axes(FilterOptionPerAxis): [Read-Write] Rotation Axesscale(bool): [Read-Write] Scalescale_axes(FilterOptionPerAxis): [Read-Write] Scale Axestranslation(bool): [Read-Write] Translationtranslation_axes(FilterOptionPerAxis): [Read-Write] Translation Axes
- property parent: bool¶
[Read-Write] Parent: this does composed transform - where as individual will accumulate per component
- Type:
(bool)
- property rotation_axes: FilterOptionPerAxis¶
[Read-Write] Rotation Axes
- Type:
- property scale_axes: FilterOptionPerAxis¶
[Read-Write] Scale Axes
- Type:
- property translation_axes: FilterOptionPerAxis¶
[Read-Write] Translation Axes
- Type: