unreal.ConstraintDescription
¶
- class unreal.ConstraintDescription(translation=True, rotation=True, scale=False, parent=False, translation_axes=[True, True, True], rotation_axes=[True, True, True], scale_axes=[True, True, True])¶
Bases:
unreal.StructBase
A description of how to apply a simple transform constraint
C++ Source:
Module: AnimationCore
File: Constraint.h
Editor Properties: (see get_editor_property/set_editor_property)
parent
(bool): [Read-Write] this does composed transform - where as individual will accumulate per componentrotation
(bool): [Read-Write] Rotationrotation_axes
(FilterOptionPerAxis): [Read-Write] Rotation Axesscale
(bool): [Read-Write] Scalescale_axes
(FilterOptionPerAxis): [Read-Write] Scale Axestranslation
(bool): [Read-Write] Translationtranslation_axes
(FilterOptionPerAxis): [Read-Write] Translation Axes
- property parent¶
[Read-Write] this does composed transform - where as individual will accumulate per component
- Type
(bool)
- property rotation_axes¶
[Read-Write] Rotation Axes
- Type
- property scale_axes¶
[Read-Write] Scale Axes
- Type
- property translation_axes¶
[Read-Write] Translation Axes
- Type