unreal.Constraint
¶
- class unreal.Constraint¶
Bases:
unreal.StructBase
Constraint Set up
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_Constraint.h
Editor Properties: (see get_editor_property/set_editor_property)
offset_option
(ConstraintOffsetOption): [Read-Write] Maintain offset based on refpose or not.None - no offset Offset_RefPose - offset is created based on reference pose
In the future, we’d like to support custom offset, not just based on ref pose
per_axis
(FilterOptionPerAxis): [Read-Write] Per axis filter options - applied in their local space not in world spacetarget_bone
(BoneReference): [Read-Write] Target Bone this is constraint totransform_type
(TransformConstraintType): [Read-Write] What transform type is constraint to - Translation, Rotation, Scale OR Parent. Parent overrides all component