unreal.ConstrainComponentPropName
¶
- class unreal.ConstrainComponentPropName¶
Bases:
StructBase
Struct used to specify the property name of the component to constrain
C++ Source:
Module: Engine
File: EngineTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
component_name
(Name): [Read-Write] Name of property