unreal.ConnectionDelegate

class unreal.ConnectionDelegate(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Connection Delegate

C++ Source:

  • Plugin: LiveLinkDevice

  • Module: LiveLinkDevice

  • File: LiveLinkDeviceCapability_Connection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • connection_changed_dynamic (DeviceConnectionStatusChangedDynamic): [Read-Write] Dynamic delegate to be used in Blueprints. Avoid using it outside of the Game Thread.