unreal.ConnectionCallbackProxy¶
- class unreal.ConnectionCallbackProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
OnlineBlueprintCallProxyBaseConnection Callback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: ConnectionCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure(OnlineConnectionResult): [Read-Write] On Failure: Called when there is an unsuccessful queryon_success(OnlineConnectionResult): [Read-Write] On Success: Called when there is a successful query
- property on_failure: OnlineConnectionResult¶
[Read-Write] On Failure: Called when there is an unsuccessful query
- Type:
- property on_success: OnlineConnectionResult¶
[Read-Write] On Success: Called when there is a successful query
- Type: