unreal.ConnectionCallbackProxy
¶
- class unreal.ConnectionCallbackProxy(outer=None, name='None')¶
Bases:
unreal.OnlineBlueprintCallProxyBase
Connection Callback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: ConnectionCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(OnlineConnectionResult): [Read-Write] Called when there is an unsuccessful queryon_success
(OnlineConnectionResult): [Read-Write] Called when there is a successful query
- property on_failure¶
[Read-Write] Called when there is an unsuccessful query
- Type
- property on_success¶
[Read-Write] Called when there is a successful query
- Type