unreal.ConeConstraint
¶
- class unreal.ConeConstraint¶
Bases:
unreal.ConstraintBaseParams
Cone constraint
C++ Source:
Module: Engine
File: ConstraintTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
contact_distance
(float): [Read-Write] Determines how close to the limit we have to get before turning the joint on. Larger value will be more expensive, but will do a better job not violating constraints. A smaller value will be more efficient, but easier to violate.damping
(float): [Read-Write] Damping of the soft constraint. Only used when Soft Constraint is on.restitution
(float): [Read-Write] Controls the amount of bounce when the constraint is violated. A restitution value of 1 will bounce back with the same velocity the limit was hit. A value of 0 will stop dead.soft_constraint
(bool): [Read-Write] Whether we want to use a soft constraint (spring).stiffness
(float): [Read-Write] Stiffness of the soft constraint. Only used when Soft Constraint is on.swing1_limit_degrees
(float): [Read-Write] Angle of movement along the XY plane. This defines the first symmetric angle of the cone.swing1_motion
(AngularConstraintMotion): [Read-Write] Indicates whether the Swing1 limit is used.swing2_limit_degrees
(float): [Read-Write] Angle of movement along the XZ plane. This defines the second symmetric angle of the cone.swing2_motion
(AngularConstraintMotion): [Read-Write] Indicates whether the Swing2 limit is used.