unreal.ConditionalGameplayEffect
¶
- class unreal.ConditionalGameplayEffect(effect_class: Class = Ellipsis, required_source_tags: GameplayTagContainer = Ellipsis)¶
Bases:
StructBase
Struct for gameplay effects that apply only if another gameplay effect (or execution) was successfully applied.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffect.h
Editor Properties: (see get_editor_property/set_editor_property)
effect_class
(type(Class)): [Read-Write] Effect Class: gameplay effect that will be applied to the targetrequired_source_tags
(GameplayTagContainer): [Read-Write] Required Source Tags: Tags that the source must have for this GE to apply
- property effect_class: Class¶
[Read-Only] Effect Class: gameplay effect that will be applied to the target
- property required_source_tags: GameplayTagContainer¶
[Read-Only] Required Source Tags: Tags that the source must have for this GE to apply
- Type: