unreal.ConditionalGameplayEffect
¶
- class unreal.ConditionalGameplayEffect(effect_class=None, required_source_tags=[[]])¶
Bases:
unreal.StructBase
Struct for gameplay effects that apply only if another gameplay effect (or execution) was successfully applied.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffect.h
Editor Properties: (see get_editor_property/set_editor_property)
effect_class
(type(Class)): [Read-Write] gameplay effect that will be applied to the targetrequired_source_tags
(GameplayTagContainer): [Read-Write] Tags that the source must have for this GE to apply
- property effect_class¶
[Read-Only] gameplay effect that will be applied to the target
- property required_source_tags¶
[Read-Only] Tags that the source must have for this GE to apply
- Type