unreal.ConcertTakeSynchronization
¶
- class unreal.ConcertTakeSynchronization(outer=None, name='None')¶
Bases:
unreal.Object
Concert Take Synchronization
C++ Source:
Plugin: MultiUserTakes
Module: ConcertTakeRecorder
File: ConcertTakeRecorderMessages.h
Editor Properties: (see get_editor_property/set_editor_property)
sync_take_recording_transactions
(bool): [Read-Write] Sync Take Recording Transactions