unreal.ConcertTakeSynchronization¶
- class unreal.ConcertTakeSynchronization(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectConcert Take Synchronization
C++ Source:
Plugin: MultiUserTakes
Module: ConcertTakeRecorder
File: ConcertTakeRecorderMessages.h
Editor Properties: (see get_editor_property/set_editor_property)
sync_take_recording_transactions(bool): [Read-Write]transact_take_metadata(bool): [Read-Write]