unreal.ConcertTakeSynchronization¶
- class unreal.ConcertTakeSynchronization(outer=None, name='None')¶
Bases:
unreal.ObjectConcert Take Synchronization
C++ Source:
Plugin: MultiUserTakes
Module: ConcertTakeRecorder
File: ConcertTakeRecorderMessages.h
Editor Properties: (see get_editor_property/set_editor_property)
sync_take_recording_transactions(bool): [Read-Write] Sync Take Recording Transactionstransact_take_metadata(bool): [Read-Write] Transact Take Metadata