unreal.ComputeVelocityParams¶
- class unreal.ComputeVelocityParams(delta_seconds: float = 0.0, initial_velocity: Vector = Ellipsis, move_direction_intent: Vector = Ellipsis, max_speed: float = 0.0, turning_boost: float = 0.0, friction: float = 0.0, deceleration: float = 0.0, acceleration: float = 0.0, move_input: Vector = Ellipsis, move_input_type: MoveInputType = Ellipsis, use_acceleration_for_velocity_move: bool = False)¶
Bases:
StructBaseInput parameters for compute velocity function
C++ Source:
Plugin: Mover
Module: Mover
File: MovementUtils.h
Editor Properties: (see get_editor_property/set_editor_property)
acceleration(float): [Read-Write]deceleration(float): [Read-Write]delta_seconds(float): [Read-Write]friction(float): [Read-Write]initial_velocity(Vector): [Read-Write]max_speed(float): [Read-Write] AuxState variablesmove_direction_intent(Vector): [Read-Write]move_input(Vector): [Read-Write]move_input_type(MoveInputType): [Read-Write]turning_boost(float): [Read-Write]use_acceleration_for_velocity_move(bool): [Read-Write]
- property move_input_type: MoveInputType¶
[Read-Write]
- Type: