unreal.ComputeKernelSource¶
- class unreal.ComputeKernelSource(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectClass representing the source for a UComputeKernel We derive from this for each authoring mechanism. (HLSL text, VPL graph, ML Meta Lang, etc.)
C++ Source:
Plugin: ComputeFramework
Module: ComputeFramework
File: ComputeKernelSource.h
Editor Properties: (see get_editor_property/set_editor_property)
additional_sources(Array[ComputeSource]): [Read-Write] An array of additional independent source assets that the kernel source depends on.definitions_set(ComputeKernelDefinitionSet): [Read-Only] Base environment defines for kernel compilation. These will be extended by further defines declared in any linked data providers.entry_point(str): [Read-Only] Kernel entry point.external_inputs(Array[ShaderFunctionDefinition]): [Read-Only] Named external inputs for the kernel. These must be fulfilled by linked data providers.external_outputs(Array[ShaderFunctionDefinition]): [Read-Only] Named external outputs for the kernel. These must be fulfilled by linked data providers.group_size(IntVector): [Read-Only] Kernel group size.permutation_set(ComputeKernelPermutationSet): [Read-Only] Base permutations exposed by the kernel. These will be extended by further permutations declared in any linked data providers.