unreal.CompressedImageSequenceProtocol

class unreal.CompressedImageSequenceProtocol(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: ImageSequenceProtocol

Compressed Image Sequence Protocol

C++ Source:

  • Module: MovieSceneCapture

  • File: ImageSequenceProtocol.h

Editor Properties: (see get_editor_property/set_editor_property)

  • compression_quality (int32): [Read-Write] Compression Quality: Level of compression to apply to the image, between 1 (worst quality, best compression) and 100 (best quality, worst compression)

property compression_quality: int

[Read-Write] Compression Quality: Level of compression to apply to the image, between 1 (worst quality, best compression) and 100 (best quality, worst compression)

Type:

(int32)