unreal.CompressedImageSequenceProtocol
¶
- class unreal.CompressedImageSequenceProtocol(outer=None, name='None')¶
Bases:
unreal.ImageSequenceProtocol
Compressed Image Sequence Protocol
C++ Source:
Module: MovieSceneCapture
File: ImageSequenceProtocol.h
Editor Properties: (see get_editor_property/set_editor_property)
compression_quality
(int32): [Read-Write] Level of compression to apply to the image, between 1 (worst quality, best compression) and 100 (best quality, worst compression)
- property compression_quality¶
[Read-Write] Level of compression to apply to the image, between 1 (worst quality, best compression) and 100 (best quality, worst compression)
- Type
(int32)