unreal.ComposureUVMapSettings
¶
- class unreal.ComposureUVMapSettings(pre_uv_displacement_matrix: Matrix = Ellipsis, post_uv_displacement_matrix: Matrix = Ellipsis, displacement_decode_parameters: Vector2D = Ellipsis, displacement_texture: Texture = Ellipsis, use_displacement_blue_and_alpha_channels: bool = False)¶
Bases:
StructBase
Composure UVMap Settings
C++ Source:
Plugin: Composure
Module: Composure
File: ComposureUVMap.h
Editor Properties: (see get_editor_property/set_editor_property)
displacement_decode_parameters
(Vector2D): [Read-Write] Displacement Decode Parameters: Decoding parameters for DisplacementTexture. DeltaUV = ((RedChannel, GreenChannel) - Y) * X.displacement_texture
(Texture): [Read-Write] Displacement Texture: Displacement texture to use.post_uv_displacement_matrix
(Matrix): [Read-Write] Post UVDisplacement Matrix: UV Matrix to apply after displacing UV using DisplacementTexture.pre_uv_displacement_matrix
(Matrix): [Read-Write] Pre UVDisplacement Matrix: UV Matrix to apply before sampling DisplacementTexture.use_displacement_blue_and_alpha_channels
(bool): [Read-Write] Use Displacement Blue and Alpha Channels: Whether to use blue and alpha channel instead of red and green channel in computation of DeltaUV.
- property displacement_decode_parameters: Vector2D¶
[Read-Write] Displacement Decode Parameters: Decoding parameters for DisplacementTexture. DeltaUV = ((RedChannel, GreenChannel) - Y) * X.
- Type:
(Vector2D)
- property displacement_texture: Texture¶
[Read-Write] Displacement Texture: Displacement texture to use.
- Type:
(Texture)
- property post_uv_displacement_matrix: Matrix¶
[Read-Write] Post UVDisplacement Matrix: UV Matrix to apply after displacing UV using DisplacementTexture.
- Type:
(Matrix)