unreal.ComposureTonemapperPassPolicy
¶
- class unreal.ComposureTonemapperPassPolicy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ComposurePostProcessPassPolicy
Tonemapper only rules used for configuring how UComposurePostProcessingPassProxy executes
C++ Source:
Plugin: Composure
Module: Composure
File: ComposureTonemapperPass.h
Editor Properties: (see get_editor_property/set_editor_property)
chromatic_aberration
(float): [Read-Write] Chromatic Aberration: in percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners.color_grading_settings
(ColorGradingSettings): [Read-Write] Color Grading Settings: Color grading settings.film_stock_settings
(FilmStockSettings): [Read-Write] Film Stock Settings: Film stock settings.
- property chromatic_aberration: float¶
[Read-Write] Chromatic Aberration: in percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners.
- Type:
(float)
- property color_grading_settings: ColorGradingSettings¶
[Read-Write] Color Grading Settings: Color grading settings.
- Type:
- property film_stock_settings: FilmStockSettings¶
[Read-Write] Film Stock Settings: Film stock settings.
- Type: