unreal.ComposureTonemapperPassPolicy

class unreal.ComposureTonemapperPassPolicy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: ComposurePostProcessPassPolicy

Tonemapper only rules used for configuring how UComposurePostProcessingPassProxy executes

C++ Source:

  • Plugin: Composure

  • Module: Composure

  • File: ComposureTonemapperPass.h

Editor Properties: (see get_editor_property/set_editor_property)

  • chromatic_aberration (float): [Read-Write] Chromatic Aberration: in percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners.

  • color_grading_settings (ColorGradingSettings): [Read-Write] Color Grading Settings: Color grading settings.

  • film_stock_settings (FilmStockSettings): [Read-Write] Film Stock Settings: Film stock settings.

property chromatic_aberration: float

[Read-Write] Chromatic Aberration: in percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners.

Type:

(float)

property color_grading_settings: ColorGradingSettings

[Read-Write] Color Grading Settings: Color grading settings.

Type:

(ColorGradingSettings)

property film_stock_settings: FilmStockSettings

[Read-Write] Film Stock Settings: Film stock settings.

Type:

(FilmStockSettings)