unreal.ComposurePostMoveSettings

class unreal.ComposurePostMoveSettings(pivot: Vector2D = Ellipsis, translation: Vector2D = Ellipsis, rotation_angle: float = 0.0, scale: float = 0.0)

Bases: StructBase

Composure Post Move Settings

C++ Source:

  • Plugin: Composure

  • Module: Composure

  • File: ComposurePostMoves.h

Editor Properties: (see get_editor_property/set_editor_property)

  • pivot (Vector2D): [Read-Write] Pivot: The normalized pivot point for applying rotation and scale to the image. The x and y values are normalized to the range 0-1 where 1 represents the full width and height of the image.

  • rotation_angle (float): [Read-Write] Rotation Angle: The anti clockwise rotation to apply to the image in degrees.

  • scale (float): [Read-Write] Scale: The scale to apply to the image.

  • translation (Vector2D): [Read-Write] Translation: The translation to apply to the image. The x and y values are normalized to the range 0-1 where 1 represents the full width and height of the image.

property pivot: Vector2D

[Read-Write] Pivot: The normalized pivot point for applying rotation and scale to the image. The x and y values are normalized to the range 0-1 where 1 represents the full width and height of the image.

Type:

(Vector2D)

property rotation_angle: float

[Read-Write] Rotation Angle: The anti clockwise rotation to apply to the image in degrees.

Type:

(float)

property scale: float

[Read-Write] Scale: The scale to apply to the image.

Type:

(float)

property translation: Vector2D

[Read-Write] Translation: The translation to apply to the image. The x and y values are normalized to the range 0-1 where 1 represents the full width and height of the image.

Type:

(Vector2D)