unreal.ComposureGameSettings
¶
- class unreal.ComposureGameSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Composure Game Settings
C++ Source:
Plugin: Composure
Module: Composure
File: ComposureConfigSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
fallback_compositing_texture
(SoftObjectPath): [Read-Write] Fallback Compositing Texturescene_cap_warn_of_missing_cam
(bool): [Read-Write] Scene Cap Warn Of Missing Camstatic_video_plate_debug_image
(SoftObjectPath): [Read-Write] Static Video Plate Debug Image
- property fallback_compositing_texture: SoftObjectPath¶
[Read-Only] Fallback Compositing Texture
- Type:
- property scene_cap_warn_of_missing_cam: bool¶
[Read-Only] Scene Cap Warn Of Missing Cam
- Type:
(bool)
- property static_video_plate_debug_image: SoftObjectPath¶
[Read-Only] Static Video Plate Debug Image
- Type: