unreal.CompositingPostProcessPass
¶
- class unreal.CompositingPostProcessPass(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
CompositingElementTransform
Compositing Post Process Pass
C++ Source:
Plugin: Composure
Module: Composure
File: CompositingElementTransforms.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled
(bool): [Read-Write] Enabledintermediate
(bool): [Read-Write] Intermediate: Marks this pass for ‘internal use only’ - prevents it from being exposed to parent elements. When set, render target resources used by this element will be reused. For transforms, all ‘Intermediate’ passes are available to the next transform pass, and released after that.pass_name
(Name): [Read-Write] Pass Namepost_process_passes
(Array[ComposurePostProcessPassPolicy]): [Read-Write] Post Process Passesrender_scale
(float): [Read-Write] Render Scale
- property post_process_passes: Array[ComposurePostProcessPassPolicy]¶
[Read-Only] Post Process Passes
- Type: