unreal.CompositingOpenColorIOPass

class unreal.CompositingOpenColorIOPass(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: CompositingElementTransform

UCompositingOpenColorIOPass

C++ Source:

  • Plugin: Composure

  • Module: Composure

  • File: CompositingElementTransforms.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color_conversion_settings (OpenColorIOColorConversionSettings): [Read-Write] Color Conversion Settings: Color grading settings.

  • enabled (bool): [Read-Write] Enabled

  • intermediate (bool): [Read-Write] Intermediate: Marks this pass for ‘internal use only’ - prevents it from being exposed to parent elements. When set, render target resources used by this element will be reused. For transforms, all ‘Intermediate’ passes are available to the next transform pass, and released after that.

  • pass_name (Name): [Read-Write] Pass Name

property color_conversion_settings: OpenColorIOColorConversionSettings

[Read-Write] Color Conversion Settings: Color grading settings.

Type:

(OpenColorIOColorConversionSettings)