unreal.CompositingMaterial
¶
- class unreal.CompositingMaterial(material=None, param_pass_mappings={})¶
Bases:
unreal.CompositingParamPayload
Compositing Material
C++ Source:
Plugin: Composure
Module: Composure
File: CompositingMaterialPass.h
Editor Properties: (see get_editor_property/set_editor_property)
editor_hidden_params
(Array(Name)): [Read-Write] Editor Hidden Paramsmaterial
(MaterialInterface): [Read-Write] Materialparam_pass_mappings
(Map(Name, Name)): [Read-Write] Maps material texture param names to prior passes/elements. Overrides the element’s param mapping list above.required_material_params
(Map(Name, NamedCompMaterialParam)): [Read-Write] Required Material Paramsvector_override_proxies
(Map(Name, LinearColor)): [Read-Write] Required for customizing the color picker widget - need a property to wrap (one for each material param).
- property material¶
[Read-Write] Material
- Type