unreal.CompositeSection
¶
- class unreal.CompositeSection¶
Bases:
AnimLinkableElement
Section data for each track. Reference of data will be stored in the child class for the way they want AnimComposite vs AnimMontage have different requirement for the actual data reference This only contains composite section information. (vertical sequences)
C++ Source:
Module: Engine
File: AnimMontage.h
Editor Properties: (see get_editor_property/set_editor_property)
link_method
(AnimLinkMethod): [Read-Write] The method we are using to calculate our timeslinked_sequence
(AnimSequenceBase): [Read-Only] The Animation Sequence that this montage element will link to, when the sequence changes in either length or rate; the element will correctly place itself in relation to the sequencemeta_data
(Array[AnimMetaData]): [Read-Write] Meta data that can be saved with the assetYou can query by GetMetaData function
next_section_name
(Name): [Read-Only] Should this animation loop.section_name
(Name): [Read-Write] Section Nameslot_index
(int32): [Read-Write] The slot index we are currently using within LinkedMontage