unreal.CompositePassTranslucency¶
- class unreal.CompositePassTranslucency(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CompositePassBaseModifies the layer alpha channel. Supports alpha-premultiplication toggles, fade and explicit alpha overrides.
C++ Source:
Plugin: Composite
Module: Composite
File: CompositePassTranslucency.h
Editor Properties: (see get_editor_property/set_editor_property)
display_name(str): [Read-Write] The display name of the passfade(float): [Read-Write] Fade the alpha from 0 to 1. Assumes pre-multiplied alpha, so both RGB and A are scaled together.is_enabled(bool): [Read-Write] Whether or not the pass is active.premult_op(CompositeAlphaPremultiplication): [Read-Write] Alpha premultiplication operation.
- property fade: float¶
[Read-Write] Fade the alpha from 0 to 1. Assumes pre-multiplied alpha, so both RGB and A are scaled together.
- Type:
(float)
- property premult_op: CompositeAlphaPremultiplication¶
[Read-Write] Alpha premultiplication operation.
- Type: