unreal.CompositePassColorGrading¶
- class unreal.CompositePassColorGrading(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CompositePassBaseApplies exposure, contrast, saturation, temperature and color-wheel adjustments to the layer input. Assumes input is in the linear working color space.
C++ Source:
Plugin: Composite
Module: Composite
File: CompositePassColorGrading.h
Editor Properties: (see get_editor_property/set_editor_property)
color_grading_settings(ColorGradingSettings): [Read-Write] Color grading settings.display_name(str): [Read-Write] The display name of the passinput_is_premultiplied(bool): [Read-Write] Set true when the input texture stores premultiplied alpha (RGB already scaled by A). The pass will unpremultiply before processing and re-premultiply after, so color grading operates on straight-alpha values. Leave false for straight-alpha inputs.is_enabled(bool): [Read-Write] Whether or not the pass is active.temperature_settings(CompositeTemperatureSettings): [Read-Write] Color temperature settings.
- property color_grading_settings: ColorGradingSettings¶
[Read-Write] Color grading settings.
- Type:
- property input_is_premultiplied: bool¶
[Read-Write] Set true when the input texture stores premultiplied alpha (RGB already scaled by A). The pass will unpremultiply before processing and re-premultiply after, so color grading operates on straight-alpha values. Leave false for straight-alpha inputs.
- Type:
(bool)
- property temperature_settings: CompositeTemperatureSettings¶
[Read-Write] Color temperature settings.
- Type: