unreal.CompositePassBlur

class unreal.CompositePassBlur(outer: Object | None = None, name: Name | str = 'None')

Bases: CompositePassBase

Applies a blur to the layer input. Currently supports Gaussian blur with independent X and Y radius controls.

C++ Source:

  • Plugin: Composite

  • Module: Composite

  • File: CompositePassBlur.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha_only (bool): [Read-Write] Only blur the alpha channel, leaving RGB unchanged.

  • display_name (str): [Read-Write] The display name of the pass

  • is_enabled (bool): [Read-Write] Whether or not the pass is active.

  • method (CompositePassBlurMethod): [Read-Write] Blur pass method.

  • radius (int32): [Read-Write] deprecated: Radius has been deprecated, use RadiusXY instead.

  • radius_xy (IntPoint): [Read-Write] Blur radius in pixels (X = horizontal, Y = vertical).

property alpha_only: bool

[Read-Write] Only blur the alpha channel, leaving RGB unchanged.

Type:

(bool)

property method: CompositePassBlurMethod

[Read-Write] Blur pass method.

Type:

(CompositePassBlurMethod)

property radius: int

[Read-Write] deprecated: Radius has been deprecated, use RadiusXY instead.

Type:

(int32)

property radius_xy: IntPoint

[Read-Write] Blur radius in pixels (X = horizontal, Y = vertical).

Type:

(IntPoint)