unreal.CompositePassBlur¶
- class unreal.CompositePassBlur(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CompositePassBaseApplies a blur to the layer input. Currently supports Gaussian blur with independent X and Y radius controls.
C++ Source:
Plugin: Composite
Module: Composite
File: CompositePassBlur.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha_only(bool): [Read-Write] Only blur the alpha channel, leaving RGB unchanged.display_name(str): [Read-Write] The display name of the passis_enabled(bool): [Read-Write] Whether or not the pass is active.method(CompositePassBlurMethod): [Read-Write] Blur pass method.radius(int32): [Read-Write] deprecated: Radius has been deprecated, use RadiusXY instead.radius_xy(IntPoint): [Read-Write] Blur radius in pixels (X = horizontal, Y = vertical).
- property alpha_only: bool¶
[Read-Write] Only blur the alpha channel, leaving RGB unchanged.
- Type:
(bool)
- property method: CompositePassBlurMethod¶
[Read-Write] Blur pass method.
- Type: