unreal.ComponentSync¶
- class unreal.ComponentSync(name: Name = 'None', sync_option: SyncOption = Ellipsis)¶
Bases:
StructBaseComponent Sync
C++ Source:
Module: Engine
File: LODSyncComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
name(Name): [Read-Write]sync_option(SyncOption): [Read-Write]
- property sync_option: SyncOption¶
[Read-Write]
- Type: