unreal.ComponentSpacePose

class unreal.ComponentSpacePose(transforms: None = [], names: None = [])

Bases: StructBase

A pose in component space (i.e. each transform is relative to the component’s transform)

C++ Source:

  • Module: Engine

  • File: AnimationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • names (Array[Name]): [Read-Write]

  • transforms (Array[Transform]): [Read-Write]

property names: None

[Read-Write]

Type:

(Array[Name])

property transforms: None

[Read-Write]

Type:

(Array[Transform])