unreal.ComponentSpacePose
¶
- class unreal.ComponentSpacePose(transforms: Array[Transform] = [], names: Array[Name] = [])¶
Bases:
StructBase
A pose in component space (i.e. each transform is relative to the component’s transform)
C++ Source:
Module: Engine
File: AnimationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
names
(Array[Name]): [Read-Write] Namestransforms
(Array[Transform]): [Read-Write] Transforms