unreal.ComponentPhysicsStateChange¶
- class unreal.ComponentPhysicsStateChange¶
Bases:
EnumBaseTODO: Add sleep and wake state change types to this enum, so that the OnComponentWake and OnComponentSleep delegates may be deprecated. Doing so would save a couple bytes per primitive component.
C++ Source:
Module: Engine
File: PrimitiveComponent.h
- CREATED: ComponentPhysicsStateChange = Ellipsis¶
0
- DESTROYED: ComponentPhysicsStateChange = Ellipsis¶
1