unreal.ComponentOnTouchExitedSignature¶
- class unreal.ComponentOnTouchExitedSignature(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseComponent on Touch Exited Signature Delegate Signature
- Parameters:
touch_id (TouchId)
controller (PlayerController)
hit_result (HitResult)
touched_component (PrimitiveComponent)
C++ Source:
Module: Engine
File: PrimitiveComponent.h