unreal.TouchId¶
- class unreal.TouchId(device_id: InputDeviceId = [], touch_index: TouchIndex = Ellipsis)¶
Bases:
StructBaseIdentifies a specific touch contact on a specific input device. Combines device identity (FInputDeviceId) with finger index (ETouchIndex) so that multiple touchscreens can each have independent finger-0, etc.
C++ Source:
Module: InputCore
File: InputCoreTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
device_id(InputDeviceId): [Read-Write] The device being touched.touch_index(TouchIndex): [Read-Write] The device-specific index that differentiates this touch from other simultaneous touch inputs on the same device.
- property device_id: InputDeviceId¶
[Read-Only] The device being touched.
- Type:
- property touch_index: TouchIndex¶
[Read-Only] The device-specific index that differentiates this touch from other simultaneous touch inputs on the same device.
- Type: