unreal.ComponentMaterialInfo¶
- class unreal.ComponentMaterialInfo(material_slot_name: Name = 'None', material_slot_index: int = 0, material_type: ComponentMaterialType = Ellipsis)¶
Bases:
StructBaseContains what is necessary to uniquely identify a material on a component, whether that be an indexed material, one with a slot name, or an overlay material.
C++ Source:
Module: MovieSceneTracks
File: MovieSceneMaterialTrack.h
Editor Properties: (see get_editor_property/set_editor_property)
material_slot_index(int32): [Read-Write]material_slot_name(Name): [Read-Write]material_type(ComponentMaterialType): [Read-Write]
- property material_type: ComponentMaterialType¶
[Read-Write]
- Type: