unreal.ComponentHitSignature¶
- class unreal.ComponentHitSignature(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseDelegate for notification of blocking collision against a specific component. NormalImpulse will be filled in for physics-simulating bodies, but will be zero for swept-component blocking collisions.
- Parameters:
hit_component (PrimitiveComponent)
other_actor (Actor)
other_comp (PrimitiveComponent)
normal_impulse (Vector)
hit (HitResult)
C++ Source:
Module: Engine
File: PrimitiveComponent.h