unreal.CompileCallbackParams

class unreal.CompileCallbackParams(request_failed: bool = False, warnings: bool = False, errors: bool = False, skipped: bool = False, compiled: bool = False)

Bases: StructBase

Compile Callback Params

C++ Source:

  • Plugin: Mutable

  • Module: CustomizableObject

  • File: CustomizableObject.h

Editor Properties: (see get_editor_property/set_editor_property)

  • compiled (bool): [Read-Write] The Customizable Object is compiled.

  • errors (bool): [Read-Write] The compile request has finished with errors. False if the request has been skipped.

  • request_failed (bool): [Read-Write] The compile request has failed. See output log for more details. False if the request has been skipped.

  • skipped (bool): [Read-Write] The compilation has been skipped due to Compile Parameters.

  • warnings (bool): [Read-Write] The compile request has finished with warnings. False if the request has been skipped.

property compiled: bool

[Read-Only] The Customizable Object is compiled.

Type:

(bool)

property errors: bool

[Read-Only] The compile request has finished with errors. False if the request has been skipped.

Type:

(bool)

property request_failed: bool

[Read-Only] The compile request has failed. See output log for more details. False if the request has been skipped.

Type:

(bool)

property skipped: bool

[Read-Only] The compilation has been skipped due to Compile Parameters.

Type:

(bool)

property warnings: bool

[Read-Only] The compile request has finished with warnings. False if the request has been skipped.

Type:

(bool)