unreal.CompileCallbackParams¶
- class unreal.CompileCallbackParams(request_failed: bool = False, warnings: bool = False, errors: bool = False, skipped: bool = False, compiled: bool = False)¶
Bases:
StructBaseCompile Callback Params
C++ Source:
Plugin: Mutable
Module: CustomizableObject
File: CustomizableObject.h
Editor Properties: (see get_editor_property/set_editor_property)
compiled(bool): [Read-Write] The Customizable Object is compiled.errors(bool): [Read-Write] The compile request has finished with errors. False if the request has been skipped.request_failed(bool): [Read-Write] The compile request has failed. See output log for more details. False if the request has been skipped.skipped(bool): [Read-Write] The compilation has been skipped due to Compile Parameters.warnings(bool): [Read-Write] The compile request has finished with warnings. False if the request has been skipped.
- property errors: bool¶
[Read-Only] The compile request has finished with errors. False if the request has been skipped.
- Type:
(bool)
- property request_failed: bool¶
[Read-Only] The compile request has failed. See output log for more details. False if the request has been skipped.
- Type:
(bool)