unreal.CommonWidgetGroupBase
¶
- class unreal.CommonWidgetGroupBase(outer=None, name='None')¶
Bases:
unreal.Object
todo: DanH: This is only used for buttons, so ditch the base. Also the vast majority of use cases are native, so it also shouldn’t be a UObject
C++ Source:
Plugin: CommonUI
Module: CommonUI
File: CommonWidgetGroupBase.h