unreal.CommonWidgetGroupBase¶
- class unreal.CommonWidgetGroupBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Objecttodo: DanH: This is only used for buttons, so ditch the base. Also the vast majority of use cases are native, so it also shouldn’t be a UObject
C++ Source:
Plugin: CommonUI
Module: CommonUI
File: CommonWidgetGroupBase.h