unreal.CommonInputTypeInfo¶
- class unreal.CommonInputTypeInfo¶
Bases:
StructBaseCommon Input Type Info
C++ Source:
Plugin: CommonUI
Module: CommonUI
File: CommonUITypes.h
Editor Properties: (see get_editor_property/set_editor_property)
action_requires_hold(bool): [Read-Write] Enables hold time if truehold_time(float): [Read-Write] The hold time in secondskey(Key): [Read-Write] Key this action is bound tooverride_brush(SlateBrush): [Read-Write] Override the brush specified by the Key Display Dataoverrride_state(InputActionState): [Read-Write] EInputActionState::Enabled means that the state isn’t overriden and the games dynamic control will work