unreal.CommonInputSubsystem
¶
- class unreal.CommonInputSubsystem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LocalPlayerSubsystem
Common Input Subsystem
C++ Source:
Plugin: CommonUI
Module: CommonInput
File: CommonInputSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
on_input_method_changed
(InputMethodChangedDelegate): [Read-Write]
- get_current_input_type() CommonInputType ¶
The current input type based on the last input received on the device.
- Return type:
- get_default_input_type() CommonInputType ¶
The default input type for the current platform.
- Return type:
- is_input_method_active(input_method) bool ¶
Is Input Method Active
- Parameters:
input_method (CommonInputType) –
- Return type:
- property on_input_method_changed: InputMethodChangedDelegate¶
[Read-Write]
- Type:
- set_current_input_type(new_input_type) None ¶
Set Current Input Type
- Parameters:
new_input_type (CommonInputType) –