unreal.CommonInputBaseControllerData¶
- class unreal.CommonInputBaseControllerData(outer=None, name='None')¶
Bases:
unreal.ObjectDerive from this class to store the Input data. It is referenced in the Common Input Settings, found in the project settings UI.
C++ Source:
Plugin: CommonUI
Module: CommonInput
File: CommonInputBaseTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
controller_button_mask_texture(Texture2D): [Read-Write] Controller Button Mask Texturecontroller_texture(Texture2D): [Read-Write] Controller Texturegamepad_category(Text): [Read-Write] Gamepad Categorygamepad_display_name(Text): [Read-Write] Gamepad Display Namegamepad_hardware_id_mapping(Array(InputDeviceIdentifierPair)): [Read-Write] Gamepad Hardware Id Mappinggamepad_name(Name): [Read-Write] Gamepad Namegamepad_platform_name(Text): [Read-Write] Gamepad Platform Nameinput_brush_data_map(Array(CommonInputKeyBrushConfiguration)): [Read-Write] Input Brush Data Mapinput_brush_key_sets(Array(CommonInputKeySetBrushConfiguration)): [Read-Write] Input Brush Key Setsinput_type(CommonInputType): [Read-Write] Input Typeset_button_image_height_to(int32): [Read-Write] Set Button Image Height To