unreal.CommonInputActionDomainTable

class unreal.CommonInputActionDomainTable(outer: Object | None = None, name: Name | str = 'None')

Bases: DataAsset

An ordered array of ActionDomains.

C++ Source:

  • Plugin: CommonUI

  • Module: CommonInput

  • File: CommonInputActionDomain.h

Editor Properties: (see get_editor_property/set_editor_property)

  • action_domains (Array[CommonInputActionDomain]): [Read-Write] Domains will receive events in ascending index order

  • input_mode (CommonInputMode): [Read-Write]

  • mouse_capture_mode (MouseCaptureMode): [Read-Write]

property action_domains: None

[Read-Only] Domains will receive events in ascending index order

Type:

(Array[CommonInputActionDomain])