unreal.CommonInputActionDomain
¶
- class unreal.CommonInputActionDomain(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DataAsset
Describes an input-event handling domain. It’s InnerBehavior determines how events flow between widgets within the domain and Behavior determines how events will flow to other Domains in the DomainTable.
C++ Source:
Plugin: CommonUI
Module: CommonInput
File: CommonInputActionDomain.h
Editor Properties: (see get_editor_property/set_editor_property)
behavior
(CommonInputEventFlowBehavior): [Read-Write] Behavior of an input event between Action Domains, i.e., how an event flows into the next Action Domaininner_behavior
(CommonInputEventFlowBehavior): [Read-Write] Behavior of an input event within an Action Domain, i.e., how an event flows to a lower ZOrder active widget within the same Action Domaininput_mode
(CommonInputMode): [Read-Write]mouse_capture_mode
(MouseCaptureMode): [Read-Write]use_action_domain_desired_input_config
(bool): [Read-Write]