unreal.CommonInputActionDataBase

class unreal.CommonInputActionDataBase(display_name: Text = '', hold_display_name: Text = '', nav_bar_priority: int = 0)

Bases: TableRowBase

Common Input Action Data Base

C++ Source:

  • Plugin: CommonUI

  • Module: CommonUI

  • File: CommonUITypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_gamepad_input_type_info (CommonInputTypeInfo): [Read-Write] Default input state for gamepads

  • display_name (Text): [Read-Write] User facing name (used when NOT a hold action)

  • gamepad_input_overrides (Map[Name, CommonInputTypeInfo]): [Read-Write] Override the input state for each input method

  • hold_display_name (Text): [Read-Write] User facing name used when it IS a hold action

  • keyboard_input_type_info (CommonInputTypeInfo): [Read-Write] Key to bind to for each input method

  • nav_bar_priority (int32): [Read-Write] Priority in nav-bar

  • touch_input_type_info (CommonInputTypeInfo): [Read-Write] Override the displayed brush for each input method

property display_name: Text

[Read-Only] User facing name (used when NOT a hold action)

Type:

(Text)

property hold_display_name: Text

[Read-Only] User facing name used when it IS a hold action

Type:

(Text)

property nav_bar_priority: int

[Read-Only] Priority in nav-bar

Type:

(int32)